Essential skills
- experience with a real time engine, preferably UE4
- experience with game engine particle systems, preferably Cascade or Niagara
- familiarity with 3D simulation software, preferably Houdini or Maya
- basic knowledge of shaders and materials
- solid grasp of real-world reference and principles of physics
- understanding of animation and principles of performance
- must be self-motivated and well-organised under tight deadlines
- passion for creating a great game experience
- familiarity with scripting languages : Python, C#, or C++
- experience with 3D paint packages : Substance, Modo, Mari
- exposure to advanced graphics and rendering pipeline concepts
- have worked with a team to construct a fully playable game